[Microsound-announce] [Montreal] Fwd: Call for Participation: "Emergent Content Creation" Workshop with Kim Cascone

doug van nort doug at music.mcgill.ca
Wed Jun 21 13:21:56 EDT 2006


hello microsounders,

It seems that a couple of spots have opened up for the genetic 
algorithm workshop with Kim Cascone, held next week in Montreal.
The details are below - please contact me if you are interested in 
participating.

best,
doug van nort


> I would like to invite anyone who is interested to participate in a 
> workshop on the use of genetic algorithms in computer music, to be 
> given by Kim Cascone. It is to be held
> at the end of the month here at McGill faculty of music.  I'm happy to 
> report that the cost for  the 3 day (+1 night) workshop is $30, thanks 
> to the generous support of the Center for Interdisciplinary research 
> in Music Media and Technology (CIRMMT) and McGill. Also included in 
> this price is a free pass to a performance by Cascone as well as 
> inclusion in the post-workshop performance.
>
> Because this money is going towards the workshop costs (and thus is 
> needed in advance), your spot will be reserved once I receive your 
> payment.
> Please let me know if you would like to participate and we can 
> schedule a time to meet and reserve your place. Note that there are 
> only a few remaining slots - so don't delay!
> The rest of the details are below. Do not hesitate to contact me with 
> any questions.
>
> Doug Van Nort
> -----
> sound.art.music.research
> Sound Processing and Control Laboratory
> Music Technology - McGill University
> -----
>
>
> ------
> Call for Participation:  "Emergent Content Creation" Workshop with Kim 
> Cascone
>
> I am pleased to present a workshop with noted computer musician and 
> writer Kim Cascone, to take place at the Schulich School of Music of 
> McGill University from thursday June 29th through sunday July 2nd. The 
> workshop uses the model of a genetic algorithm (GA) to generate audio 
> content. Participants work collaboratively to create sound materials, 
> which will then be performed by the group at the closing of the 
> workshop.  In addition to being an opportunity to work closely with a 
> central figure in electronic/computer music, this workshop is a unique 
> opportunity to learn:
>
> - the basics of genetic algorithms
> -a new approach to composition/sound design
> -how to work collaboratively in a creative environment
> -new insights into performing laptop-based music
>
> The general workshop schedule for 6/29 - 7/1 (thursday to saturday) 
> will be as follows:
> Daily Schedule:
> 10.00 - 12.00 - Work sessions: presentations
> 12:00 - 13:00 Lunch and idea exchange (please note that lunch will not 
> be provided)
> 13.00 - 15.00 - Work session
> 15:00 - 15:30 -  break
> 15.30 - 18.00 - Work session
>
> An evening presentation/performance of the workshop results is then 
> planned for sunday 7/2, to be held at the Société des arts 
> technologiques (S.A.T.) (www.sat.qc.ca).
>
> There are a limited number of slots open on a first come, first served 
> basis. Thus, it is recommended that you reserve a spot as soon as 
> possible if you would like to participate.
>
> Workshop overview and the artist's bio are presented below.  Special 
> accommodations might be possible for participants not having their own 
> laptop and wireless card, but preference will be given to those who 
> can supply these items.
>
>
> "Emergent Content Creation Using Simple Genetic Algorithms"
>
> Overview:
> "The concept for this workshop was inspired by John Maeda’s 'Human 
> Powered Computer Experiment'. In this  experiment Maeda recreated the 
> internal operations of a computer using  people to physically 
> transport handwritten instructions and data to and from  the CPU, RAM, 
> FPU, etc. Participating in this type of experiment enables one  to 
> transfer abstract concepts from the body to the brain. In a similar 
> spirit, this workshop develops a group workflow using the model  of a 
> simple genetic algorithm (sGA) with the result being an emergent work  
> of music/sound art.  Participants need only bring a laptop (Ethernet 
> and/or Wi-Fi card is needed),  their favorite audio software tools, a 
> web browser and a spirit of  experimentation and exploration.  The 
> idea of using a sGA as a conceptual framework evolved out of my 
> research in information flow used as a catalyst to construct emergent  
> content. Also, while doing research for a project that utilized 
> genetic algorithms I saw that many of the ideas embodied in the sGA 
> could also be used to construct a framework for my open source content 
> creation workshop." - Kim Cascone
>
>
> BIO:
> Kim Cascone has a long history involving electronic music: he received 
> his  formal training in electronic music at the Berklee College of 
> Music in the early 1970's, and in 1976 continued his studies with Dana 
> McCurdy at the New School in New York City. In the 1980's, after 
> moving to San Francisco and  gaining experience as an audio 
> technician, Cascone worked with David Lynch as  Assistant Music Editor 
> on both Twin Peaks and Wild at Heart. Cascone left the film industry 
> in 1991 to concentrate on Silent Records, a label that he founded in 
> 1986, transforming it into the US's premier electronic music label. At 
> the  height of Silent's success, he sold the company in early 1996 to 
> pursue a  career as a sound designer and went to work for Thomas 
> Dolby's company  Headspace as a sound designer and composer. After a 
> two-year stint at  Headspace he worked for Staccato Systems as the 
> Director of Content where  he oversaw sound design using algorithmic 
> synthesis for video games. Since  1984, Kim has released more than 30 
> albums of electronic music and has  recorded/performed with Merzbow, 
> Keith Rowe, Tony Conrad, Scanner, Ikue  Mori, and Pauline Oliveros 
> among others. Cascone was one of the co-founders of the microsound 
> list which focuses on  issues concerning digital music and laptop 
> performance (http:// www.microsound.org) and has written for Computer 
> Music Journal (MIT Press),  Artbyte Magazine, Contemporary Music 
> Review, and Parachute Journal.
> ------
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