[Microsound-announce] [Montreal] Fwd: Call for Participation: "Emergent Content Creation" Workshop with Kim Cascone
doug van nort
doug at music.mcgill.ca
Wed Jun 21 13:21:56 EDT 2006
hello microsounders,
It seems that a couple of spots have opened up for the genetic
algorithm workshop with Kim Cascone, held next week in Montreal.
The details are below - please contact me if you are interested in
participating.
best,
doug van nort
> I would like to invite anyone who is interested to participate in a
> workshop on the use of genetic algorithms in computer music, to be
> given by Kim Cascone. It is to be held
> at the end of the month here at McGill faculty of music. I'm happy to
> report that the cost for the 3 day (+1 night) workshop is $30, thanks
> to the generous support of the Center for Interdisciplinary research
> in Music Media and Technology (CIRMMT) and McGill. Also included in
> this price is a free pass to a performance by Cascone as well as
> inclusion in the post-workshop performance.
>
> Because this money is going towards the workshop costs (and thus is
> needed in advance), your spot will be reserved once I receive your
> payment.
> Please let me know if you would like to participate and we can
> schedule a time to meet and reserve your place. Note that there are
> only a few remaining slots - so don't delay!
> The rest of the details are below. Do not hesitate to contact me with
> any questions.
>
> Doug Van Nort
> -----
> sound.art.music.research
> Sound Processing and Control Laboratory
> Music Technology - McGill University
> -----
>
>
> ------
> Call for Participation: "Emergent Content Creation" Workshop with Kim
> Cascone
>
> I am pleased to present a workshop with noted computer musician and
> writer Kim Cascone, to take place at the Schulich School of Music of
> McGill University from thursday June 29th through sunday July 2nd. The
> workshop uses the model of a genetic algorithm (GA) to generate audio
> content. Participants work collaboratively to create sound materials,
> which will then be performed by the group at the closing of the
> workshop. In addition to being an opportunity to work closely with a
> central figure in electronic/computer music, this workshop is a unique
> opportunity to learn:
>
> - the basics of genetic algorithms
> -a new approach to composition/sound design
> -how to work collaboratively in a creative environment
> -new insights into performing laptop-based music
>
> The general workshop schedule for 6/29 - 7/1 (thursday to saturday)
> will be as follows:
> Daily Schedule:
> 10.00 - 12.00 - Work sessions: presentations
> 12:00 - 13:00 Lunch and idea exchange (please note that lunch will not
> be provided)
> 13.00 - 15.00 - Work session
> 15:00 - 15:30 - break
> 15.30 - 18.00 - Work session
>
> An evening presentation/performance of the workshop results is then
> planned for sunday 7/2, to be held at the Société des arts
> technologiques (S.A.T.) (www.sat.qc.ca).
>
> There are a limited number of slots open on a first come, first served
> basis. Thus, it is recommended that you reserve a spot as soon as
> possible if you would like to participate.
>
> Workshop overview and the artist's bio are presented below. Special
> accommodations might be possible for participants not having their own
> laptop and wireless card, but preference will be given to those who
> can supply these items.
>
>
> "Emergent Content Creation Using Simple Genetic Algorithms"
>
> Overview:
> "The concept for this workshop was inspired by John Maeda’s 'Human
> Powered Computer Experiment'. In this experiment Maeda recreated the
> internal operations of a computer using people to physically
> transport handwritten instructions and data to and from the CPU, RAM,
> FPU, etc. Participating in this type of experiment enables one to
> transfer abstract concepts from the body to the brain. In a similar
> spirit, this workshop develops a group workflow using the model of a
> simple genetic algorithm (sGA) with the result being an emergent work
> of music/sound art. Participants need only bring a laptop (Ethernet
> and/or Wi-Fi card is needed), their favorite audio software tools, a
> web browser and a spirit of experimentation and exploration. The
> idea of using a sGA as a conceptual framework evolved out of my
> research in information flow used as a catalyst to construct emergent
> content. Also, while doing research for a project that utilized
> genetic algorithms I saw that many of the ideas embodied in the sGA
> could also be used to construct a framework for my open source content
> creation workshop." - Kim Cascone
>
>
> BIO:
> Kim Cascone has a long history involving electronic music: he received
> his formal training in electronic music at the Berklee College of
> Music in the early 1970's, and in 1976 continued his studies with Dana
> McCurdy at the New School in New York City. In the 1980's, after
> moving to San Francisco and gaining experience as an audio
> technician, Cascone worked with David Lynch as Assistant Music Editor
> on both Twin Peaks and Wild at Heart. Cascone left the film industry
> in 1991 to concentrate on Silent Records, a label that he founded in
> 1986, transforming it into the US's premier electronic music label. At
> the height of Silent's success, he sold the company in early 1996 to
> pursue a career as a sound designer and went to work for Thomas
> Dolby's company Headspace as a sound designer and composer. After a
> two-year stint at Headspace he worked for Staccato Systems as the
> Director of Content where he oversaw sound design using algorithmic
> synthesis for video games. Since 1984, Kim has released more than 30
> albums of electronic music and has recorded/performed with Merzbow,
> Keith Rowe, Tony Conrad, Scanner, Ikue Mori, and Pauline Oliveros
> among others. Cascone was one of the co-founders of the microsound
> list which focuses on issues concerning digital music and laptop
> performance (http:// www.microsound.org) and has written for Computer
> Music Journal (MIT Press), Artbyte Magazine, Contemporary Music
> Review, and Parachute Journal.
> ------
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