[Microsound-announce] AudioCubes Workshop in Gent, Belgium
Kim Cascone
kim at anechoicmedia.com
Thu Oct 6 14:53:52 EDT 2005
AudioCubes
- New Instrument Interface for Synthesis and Collaboration
TWEEDAAGSE WORKSHOP ‘AUDIOCUBES’ DOOR KIM CASCONE
op 11 en 12/11/05
van 10.00-18.00 Foyer theaterzaal Vooruit
prijs: 30 euro (deelnemers kunnen gratis naar Visual Music, 12/11,
theaterzaal)
taal: engels
Breng je eigen Laptop mee met Windows XP of Mac Os X geïnstalleerd en
met ten minste één vrije USB poort!
Inschrijven bij eva at vooruit.be <mailto:eva at vooruit.be>
Kim Cascone bracht eerder reeds muziek uit op Raster-Noton. Tijdens
deze residentieperiode leidt hij een tweedaagse workshop over en met
AudioCubes, een nieuwe muziekinterface om elektronische
muziekcompositie en sounddesign te exploreren. De workshop heeft als
doel om AudioCubes bij muzikanten te introduceren.
TWODAY WORKSHOP ‘AUDIOCUBES’ BY KIM CASCONE
On November 11 & 12
From 10.00-18.00
Price 30 euro (participants can attend Visual Music for free, nov 12,
theatrehall)
For your inscription eva at vooruit.be <mailto:eva at vooruit.be>
Bring a laptop to the workshop with either Windows XP or Mac OS X
10.3.x installed and has at least one USB port!
Kim Cascone has put out music on Raster-Noton in the past. During this
Raster-Noton residency he is leading a twoday workshop about and with
AudioCubes, a new instrument interface to explore electronic
musiccomposition and sounddesign. This workshop aimes to introduce
AudioCubes to musicians.
in het kader van
AUDIO VISUAL SPACES
Raster-Noton en Carsten Nicolai in Gent
11/11 T/M 15/01/06
meer info op www.vooruit.be <http://www.vooruit.be>
Workshop Structure:
- Lecture on operational theory of Audio Cubes
- IR transmission of audio - cube proximity and how it changes the
quality of sounds.
- Discussion of Audio Cube algorithms: granular, noise, filter, delay,
walsh functions, audio rate switch, noise ramp, ...
- Connection with programming environment Max/MSP
- Hands On Work:
- getting to know the algorithms
- gaining mastery of designing sounds
- improvisation with others in a group structure
- Public Performance
Kim Cascone about AudioCubes
were invented, designed and implemented by Bert Schiettecatte in 2003
and represent a new platform for electronic music exploration, sound
design and composition.
AudioCubes are a collection of two or more plastic cubes, each
containing a batterypowered sound and light processing computer. The
audio and control signals generated by each of the AudioCubes are
transmitted by infra-red light to other cubes placed within a proximity
of 40 cm. Each cube can sample the sound from four of the cube’s faces,
process it, and convert it back to analog sound to be transmitted
through the same four faces. Because of the analog transmission used,
light (and thus sound) can be mixed by pointing two or more cubes at a
third cube. Each AudioCube contains both infra-red emitters, detectors,
sound input/output connectors and a built-in omni-directional
microphone. Besides the sensors and emitters each cube also contains a
light source (red, green and blue) which can be controlled from the
sound algorithms. By positioning the cubes relative to each other and
moving them, the parameters of the algorithm (think: modular
synthesizer) can be changed in real-time and in turn affect the sound.
Depending on the algorithms running on the cubes and their orientation
and location, an infinite number of sound synthesis techniques become
possible.
The AudioCubes are unique in their simple user interface and offer a
novel approach to sound synthesis: collaborative music creation. Think
of each AudioCube as a single synthesizer module connected by light
beams instead of patch cables, and moving the cubes similar to moving
the controls on a synthesizer module and you'll have a pretty good idea
as to the possibilities AudioCubes offer.
For more information on Percussa AudioCubes and sound examples please
visit:
http://www.percussa.com
Kim Cascone
has a long history involving electronic music: he received his formal
training in electronic music at the Berklee College of Music in the mid
1970's, and in 1976 continued his studies with Dana McCurdy at the New
School for Social Research in New York City. In the 1980's, after
moving to San Francisco and gaining experience as an audio technician,
Cascone worked with David Lynch as Assistant Music Editor on both Twin
Peaks and Wild at Heart. Cascone left the film industry in 1991 to
concentrate on Silent Records, a label that he founded in 1986,
transforming it into the US's premier electronic music label. He sold
thecompany at the height of it's success in early 1996 to pursue a
different career path and worked for Thomas Dolby's company Headspace
as a staff sound designer and composer. After two-years at Headspace he
worked for Staccato Systems as the Director of Content where he oversaw
sound design using algorithmic synthesis for video games. Since 1984,
Kim has released more than 30 albums of electronic music and has
recorded/performed with Merzbow, Keith Rowe, Tony Conrad, Scanner, Ikue
Mori, and Pauline Oliveros among others.
Cascone is a co-founder of the microsound list which focuses on issues
concerning digital music and laptop performance
(http://www.microsound.org) and has written for Computer Music Journal
(MIT Press), Artbyte Magazine, Contemporary Music Review, and Parachute
Journal.
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